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Blender software realistic
Blender software realistic











If you’re modeling in SketchUp, then I agree you won’t need to know Blender modeling tools. Although they’re mostly useful tools, you can safely ignore them. Don’t let the fact that there are 1000 different buttons intimidate you. Some essential shortcuts are space to play your animation & shift+left arrow to return to the beginning of your timeline. You can delete keyframes in the timeline with X. A pop up menu will come up and just choose “location, rotation, scale”. Basically, just move stuff around (like cameras or opening doors) and press the letter I to make keyframes. If you want to make interior animations, then you’ll need to know basic animation tools. There are tons of other material tools, but that’s a “quick & easy” way to add materials. Then in the shader editor, press shift+control+t to import a PBR material. I preferences, enable the node wrangler add-on. I would advise you definitely learn some basic material editing in Blender if you plan to use it for renders. In Blender, it’s easier to make walls & window openings, make organic architecture, and document measurements in a non-standardized format (the show edge lengths overlay automatically dimensions your entire model instantly).You’ll have more tools available for specific circumstances if you choose to use both, rather than one or the other.īlender has a whole host of tools that aren’t necessary for this limited task. Also, I think SketchUp has better add-ons for architecture. In SketchUp, it’s easier to fill complex holes in geometry, make tangent arcs, and document measurements in a standardized format. For example, SketchUp excels at architectural modeling & documentation, but Blender excels at photorealistic shaders and animation. From my experience, Blender & SketchUp each have unique pros and cons for archviz. And the old 2017 version isn’t compatible with my new computer’s graphics card. Personally, I switched from SketchUp to Blender because SketchUp discontinued SketchUp Make. There’s been a lot of discussion about using Blender as an alternative to SU but I’m not up for that. It’s as Vray, but simpler, faster, better integrated into sketchup and with incredibly realistic physically based render.

blender software realistic

Then as you progress to more sophisticated PBR materials it’s progressingly realistic, then you learn about vegetation and entourage and suddenly your renders look like the real design and finally you learn about photography settings and framing and you hit the same render button, wait a lot more, and have a photo, not a render.

blender software realistic

For what you want it is as simple as applying their standard thin glass preset, pushing a button and have Sketchup sun and sky filling the model with light, while you zoom and orbit in sketchup. We render more while designing and discussing, than for actual presentations. In the end it paid off because now I use it for design iteration. I faced it as a useful hobby and learnt while I went. For me the road to rendering was with a lot of investment on time and also some money but not that much.













Blender software realistic